Player Specific Assets

Asset Expectation Status
Player.Walk Able to walk with character in 4 compass directions (W,A,S,D) Completed
Player.Jump Able to jump up after pressing input and land (space) Completed
Player.Vault Able to vault over short walls and obstacles when pressing inputs (space+W) Completed
Player.WallRun Able to run across walls whilst holding input and direction of travel (Space + W) Completed
Player.Crouch Able to crouch down when input is held down (L.Cntrl) Completed
Player.Sprint Player is able to accelerate and walk quickly when holding input for short periods of time (L.Shift) Completed
Player.Slide Player is able to crouch down a slanted surface or sprint then crouch moving forward in order to slide (L.Cntrl) or (W+L.Shift+L.Cntrl) Completed
Player.LedgeGrab Player is able to grab onto a ledge to then pull themselves up onto it. Completed
Player.Climb Player is able to climb up ladder and other walls that have big foundation beams. In Progress
Player.Headbob When player moves, jumps, lands after a jump there should be a natural head movement (camera moves slightly mimicking real life movement). Not Started

Station Environment Assets

Asset Expectation Status
Floor.Mesh Metal Mesh floor Not started
Floor.Railings Railings around the floor to prevent player from falling Not started
Floor.Consoles Console machines, with some having interactable buttons In Progress
Floor.Pipes Pipes (large, medium and small, that are around the map and under the floor). Not started
Floor.PipesSupport Supporting beams for pipes that hold them up. Not started
Floor.Ramp Ramps within the reactor that are used to move heavy objects. Not started
Floor.WarehouseWall Corrugated warehouse walls to surround the main chambers. Not started
Floor.Beam Beams that are used to support the walls and large structures. Not started
Floor.Barrel Large barrels which are heavy. Not started
Floor.Crate Wooden crates, which are heavy. Not started
Floor.Box Plastic boxes, which are heavy. Not started
Floor.Ladder Ladder that player is able to climb Not started
Floor.LoosePaper Newspaper and documents scattered with Japanese Kanji Not started
Floor.Lights Beam light bulbs and flashing emergency spinnnig lights. Not started
Floor.Netting Blue netting that lies over reactor hole in main chamber. Not started
Floor.Lift Orange mechanical platform lift that is able to move up and down. Not started
Floor.Machinery Orange big crane system in the main chamber (X and Y axis travel) Not started
Floor.Reactor Cylinder (probably will be mostly hidden due to large body of water covering it) Not started
Floor.Cylinder Cylinder walls surrounding main chamber. Not started

Environment Assets

Asset Expectation Status
Outside.Tree Fir Trees Not Started
Outside.Town A basic model of a local town with texturing Not Started
Outside.Debris Tsunami will be carrying metal, random objects (plastic etc, larger ones will be visible like lamposts and streetlights). Not Started
Outside.Water Most likely going to be a shader-will be grey and dirty due to contamination and shiny due to radiation. Not Started
Outside.Fish Fish that is carried by water (tuna or other local fish) Not Started
Outside.Wildlife *Extra Not Started

Audio Assets

Asset Expectation Status
Sound.wind Wind whislting through holes within the station walls. Not Started
Sound.Fire Fire crackling Not started
Sound.GasRelease Gas releasing from pipes Not started
Sound.Explosion Explosion of gas pressure and reactor cores overheating Not started
Sound.PipeBreak Metal creaking and snapping Not started
Sound.RunningWater Water filling up the room (entering through damaged holes in the wall). Not started
Sound,Player.PickupMetal Picking up heavy metal object Not Started
Sound.Player.PickupWood Picking up heavy wooden object Not Started
Sound.Player.PickupPlastic Picking up heavy plastic object Not Started
Sound.Player.JumpGrunt Two versions or gender neutral single option Not Started
Sound.PlayerJumpMetal Jumping off metal (pushing off material) Not Started
Sound.PlayerJumpConcrete Jumping off hard surface (pushing off concrete or something similar which is not hollow) Not Started
Sound.PlayerLandingMetal Landing on metal surface Not Started
Sound.PlayerLandingConcrete Landing on hard flat surface. Not Started
Sound.PlayerClimbing Climbing metal apparatus sounds (ladder preferrable) Not Started
Sound.Walk.Wood Footsteps on wooden material Not Started
Sound.Walk.Metal Footsteps on metal material Not Started
Sound.Walk.Concrette Footsteps on hard flat surface Not Started
Sound.Siren Nuclear emergency sires Not Started
Sound.Helicopter *Extra at the end * Not Started
Sound.Static Static electricity Not Started
Sound.walkietalk Walkie-talkie - distant murmurs Not Started
Sound.Platformbreak Metal floor caving in, breaking Not Started
Sound.Sizzle Hot water cooking things Not Started
Sound.ButtonClick Clicking a button on control pannel Not Started
Sound.ClothingRustle Hazmat suit rustling Not Started
Sound.geiger Geiger counter Not Started
Sound.DoorOpen Metal Door opening mechanically Not Started

Currently, these are all the assets I have deemed necessary to complete the experience. During play testing, some more assets may be identified that need to be made in order to further support the game design and its aims.